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Enterprise UX End-to-end Research Blue Yonder 2024–2025

Modernising a legacy floor planning tool

Led end-to-end research to modernise a legacy floor planning tool. Conducted discovery interviews, stakeholder workshops, iterative concept testing, and prepared for a CA release. My research directed what we built, including overturning the team's main assumption about what users wanted.

Role
Lead Researcher
Participants
12 = 8 Blue Yonder customers (new and experienced) + 4 external floor planners · US, UK, Mexico, Norway
Methods
Discovery interviews & workshop · Ideation workshop · Concept testing
Outcome
Research shaped 10+ features in the CA release, including a full UI direction change from the original hypothesis. Usability testing planned.
Modernising a legacy floor planning tool — Blue Yonder
The process

Product

A floor planning tool people were too forgiving of.

Floor planners decide how a retail store is laid out at a macro level; strategic, data-heavy work — how is space divided across sections? How much floor space does cereal get versus dairy? How does that shift seasonally? How do you plan for a new store opening?

Blue Yonder had a floor planning tool that was widely used but felt dated and slow, and didn’t match the rest of the company’s software portfolio. So users had adapted: they built their own automations, and raised tickets for missing features, accepting the friction as “just the way things worked”.

When the team decided on a full rebuild, there was no industry standard to reference. The goal was to do more than a visual refresh and to build something that set the bar for retail floor planning.


Discovery research

Users weren’t complaining because

“that’s just how the tool works.”

User Interviews Thematic Analysis

I interviewed 8 Blue Yonder customers (power users and new users), and 5 external floor planners who didn’t use Blue Yonder (some didn’t use a dedicated tool at all). The participants came from four countries (USA, UK, Mexico, Norway) and a range of company sizes and store formats.

When I asked what they would improve about their workflows, most participants went quiet. After probing, I found that most had stopped imagining it could be different. They couldn’t name what was wrong because they had already built habits around it.

Reframing the questions helped. “Walk me through the last time something didn’t go the way you expected” got further than “what would you improve?” That’s when the real picture came out.

Image

Participant map — countries, user types, company sizes across discovery interviews

Discovery & Ideation Workshops

An asynchronous “workshop” before the workshops, to ensure continued progress.

Stakeholder Management Directioning

After sharing my research findings, I wanted to gather stakeholders’ thoughts on what to build next. But getting everyone in the same session was harder than I expected. PMs were never all available at once, but nobody wanted to go ahead without full attendance, so the project kept stalling.

That gave me consolidated input before the meeting and let me make the session shorter and more focused.

When we did meet, I ran a Lucid board session where we voted on the async answers, collapsed overlaps, and agreed on a minimum feature set for the first release and a clear backlog for everything else.

Lucid board — sticky notes, voting stars, priority quadrants from the workshop

For the ideation workshop, I brought in PMs and designers, and together we brainstormed implementation ideas for the minimum feature set. Once that was done, I brought in engineers to validate feasibility.

Because this project ran long enough for priorities to drift, I maintained a regular cadence with stakeholders. I made sure the team stayed connected to customer input at every stage, not just at the start and end.


Concept testing

Users contradicted one of our main assumptions about leading with familiarity.

RITE Method Prototyping Storyboarding

I ran concept testing in two rounds using the RITE method. Fixing obvious issues between sessions meant Round 2 could focus on more nuanced details, and the end-to-end flow.

Round 1, lo-fi. I tested wireframes and screenshots across different design directions, navigation flows, and scenario-based tasks for new features. For anything preference-based, I tested with every participant before committing.

Round 2, V0 prototype. I tested the full end-to-end flow, including interaction details, content, and how the new system felt to use.

The most significant finding was that our core hypothesis was wrong.

So we decided to stop trying to preserve something users didn’t need preserved, and committed to the new direction.

Examples of a few UI changes we identified

Impact

Top five features in CA release, tracing directly to research.

The CA release included over ten features shaped by this research. These five have the clearest line back to what multiple participants said or a pattern that emerged in the data.

Feature 01

Bulk floor plan updates

Manually repeating the same changes across multiple plans was one of the biggest time costs.

Feature 02

In-tool collaboration

Comments, tagging, external tool integration to allow teams to communicate within the tool.

Feature 03

Toolbar customisation

Different users had different workflows and priorities.

Feature 04

Agentic tone of voice

Shaped in the ideation workshop, tested in Round 2. Most users preferred a more formal, concise agentic interaction.

Feature 05

Minimal UI with contextual guidance

A direct result of the hypothesis flip. Fewer visible actions, contextual help and agent assistance on demand.


What's next

What I’m still curious about now that it’s live.

I plan to run a usability study once CA customers have had time to actually use the product. Two things I want to know:

How people use the AI agents. We designed for agentic interaction but haven’t seen it in real use yet. I want to know whether people use the agents at all, what they ask, and where they trust or override the output.

Whether the new navigation sticks. We moved significantly away from what users knew. Round 2 testing was positive, but a prototype session and daily use in a real job are different things.


Reflections

Owning end-to-end, reducing stakeholder skepticism, and trusting the research.

This was the first time I owned something from scratch, from “we don’t know what to build” to “it’s live with customers.” Every other project had a defined product to evaluate or a direction to test, or involved only a few research phases.

What I didn’t expect was how much the stakeholder relationship shifted. The product and engineering teams were skeptical at the start and unsure what research would add. By the end, they were coming to me before decisions. That happened because the research kept being right, and I made sure they could see that at every stage.

“The research readouts helped, but hearing what users say and seeing our assumptions validated helped more. I like that we can confidently tie most of our decisions back to something we now know users want.”

— Product Manager, Floor Planning

What I’d do differently is set up the stakeholder cadence earlier. The delays at the start were avoidable, and starting earlier would have helped me keep research visible from the beginning rather than catching up.

:)

Next →

Speculative research for a shared reality

Sony